In game, when safe, others may roll overcome against 2 (or you can roll overcome against 4) to start your recovery (rename / mark consequence with * for recovering)
A recovering mild consequence goes away after surviving one whole scene
A mild consequence (recovering or not) goes away with a Minor Milestone
In game, when safe, others may roll overcome against 4 (or you can roll overcome against 6) to start your recovery (rename / mark consequence with * for recovering)
Otherwise, a (not recovering) moderate consequence automatically starts recovery (rename / mark consequence with * for recovering) with a Minor Milestone
A recovering moderate consequence goes away after lasting one whole session
In game, when safe, others may roll overcome against 6 (or you can roll overcome against 8) to start your recovery (rename / mark consequence with * for recovering)
Otherwise, a (not recovering) severe consequence automatically starts recovery (rename / mark consequence with * for recovering) with a Significant Milestone
A recovering severe consequence goes away after lasting one whole scenario
An extreme consequence automatically starts recovery (rename consequence aspect) with a Major Milestone
Once an extreme consequence has been renamed to indicate recovering, it no longer counts as an extreme consequence (freeing you to take another in the future)
A formerly extreme consequence aspect (aka started recovery) doesn't just go away, it's just like any other character aspect now